30 March 2009

The Campaign Itself

I won't be going into excruciating detail about the campaign here (I hope), but first and foremost I wish to say that it is the brainchild of my longtime friend, Frank Frey, based on a life long love of Star Trek and his perspective as a military veteran. We are both fans of the Star Trek: Deep Space Nine television series and wanted to play a Trek based role playing game derived from it. Frank had obtained and studied a little gem called The Fires of Armageddon, a sourcebook for the Last Unicorn Games (LUG) Star Trek RPG. The gritty universe of societies recovering slowly in the aftermath of a devastating war and the situations in which characters who had been through that grueling experience might find themselves appealed very much to Frank and to me as well. Even though we used a different set of rules by Decipher as the basis of our campaign, we found Fires to be an excellent expansion of the canon information presented in the television series and one that took on the issues that would face people in the aftermath of the war head on. The campaign that emerged was one of considerable dramatic impact and I strongly feel that the best of our "episodes" were fully worthy of being made into Trek movies in their own right. This is a feeling, I'm sure many RPG players feel the same about the campaigns they have developed or played in. Yet, despite the overall grimness of the setting and the serious issues our characters faced, we never lost a sense of wonder or humor along the way. I was happy to be a part of this campaign and proud to have made, in my own fashion, a small contribution to it at times. Thank you to Frank for the campaign and thank you to my fellow players for all the great moments you provided.

4 comments:

  1. Mike,

    It was a privilege and then some to have such an outstanding group of players. Maybe someday, we'll get another group like that together.

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  2. I was hoping you'd say that.

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  3. Wow! Frank this sounds like fun. I have always been a Trekkie, but am not as caught up on Deep Space Nine as I want to be.

    I worked with Scott Bakula on the pilot episode of Quantum Leap. Just spoke at the Quantum Leap convention about the episodes we did.

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  4. Lydia, welcome to the blog and the dustbin of my mind. Feel free to make any comments based on your own Trek or other experiences. Frank's always been a great GM and storyteller, as I'm sure you know already.

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